A massive dose of gamma radiation transformed the brilliant but meek scientist Dr. Bruce Banner into the jade giant known as the Hulk. When he reaches his emotional limit, Banner transforms into an immense, rage-fueled beast with superhuman strength, endurance and durability. The Hulk constantly battles with uncontrollable anger, but is a fierce companion on the battlefield. Not long after the tragic events at A-Day, Bruce Banner retreats into a permanent state as the Hulk, withdrawing to an abandoned Helicarrier in Utah and isolating himself from society.
Skills
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Level
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Name
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Description
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Effects
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1
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Thunderclap
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Thunderclap(Ultimate Heroic Ability)
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Powerful two-handed slap that does incredible damage and sends enemies flying.
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1
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Stranglehold
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Stranglehold(Assault Heroic Ability)
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Running dash that knocks enemies aside before performing a powerful ground slam.
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1
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Boneshaker
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Boneshaker(Support Heroic Ability)
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Temporarily Armored while drawing all nearby enemy attention.
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Level
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Name
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Description
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Effects
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1
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Gamma Hammer
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Gamma Hammer(Heavy Attack)
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Press to execute a Heavy Attack that can interrupt enemy attacks. Rapidly press to combo a pair of Heavy Attacks.
The last hit of the combo is a Heavy Combo Finisher that launches enemies into the air.
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◽Damage: Medium ◽Impact: Medium ◽Stun: Medium ◽Reaction: Knockdown, Launch
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1
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Smash
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Smash(Power Attack)
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Hold while sprinting to quickly leap forward into the air and come down hard, creating a shallow shockwave that extends out several meters, damaging anyone caught in its wake.
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◽Guard: Breaks Block ◽Damage: Medium ◽Impact: Medium ◽Stun: Low ◽Reaction: Knockdown
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1
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Sky Fall
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Sky Fall(Aerial Heavy Attack)
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While in midair, press to perform an aerial slam that knocks down enemies caught in the ensuing shockwave.
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◽Damage: Medium ◽Impact: Medium ◽Stun: Medium ◽Reaction: Knockdown
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1
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Ground Shaker
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Ground Shaker(Heavy Sprint Attack)
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Press while sprinting to quickly lunch forward into the air and come down hard, creating a shallow shockwave that extends out several meters, damaging anyone caught in its wake.
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◽Damage: Medium ◽Impact: Medium ◽Stun: Low ◽Reaction: Knockdown
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1
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Aftershock
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Aftershock(Power Attack Upgrade)
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After executing a Power Attack, press to perform another massive radial attack that knocks back opponents.
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◽Guard: Breaks Block ◽Damage: Medium ◽Impact: Medium ◽Stun: Low ◽Reaction: Knockback
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1
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Earth Smasher
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Earth Smasher(Aerial Power Attack)
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While in midair, hold to slam into the ground with a powerful area attack that knows down nearby enemies.
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◽Guard: Breaks Block ◽Damage: Low ◽Impact: Large ◽Stun: Medium ◽Reaction: Knockdown
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1
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Hammer Strike
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Hammer Strike(Heavy Attack Upgrade)
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Rapidly press to chain the Light Attack Combo into a powerful Heavy Combo Finisher that inflicts massive damage and sends enemies flying.
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◽Guard: Breaks Block ◽Damage: High ◽Impact: High ◽Stun: High ◽Reaction: Flyback
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1
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Tectonic Fury
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Tectonic Fury(Power Attack Upgrade)
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After executing a Power Attack, rapidly press to Combo 5 more radial attacks before unleashing a powerful ground smash.
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◽Guard: Breaks Block ◽Damage: Low ◽Impact: Medium ◽Stun: Medium ◽Reaction: Flyback
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Level
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Name
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Description
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Effects
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1
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Power Spike
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Power Spike(Power Attack)
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After grabbing one enemy, hold to leap up and slam the enemy into the ground, launching nearby combatants into the air.
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◽Guard: Breaks Block ◽Damage: High ◽Impact: High ◽Stun: High ◽Reaction: Launch
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1
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Bludgeon
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Bludgeon(Signature Attack)
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Hold to grab an enemy and use them as a weapon. Rapidly press or while holding enemies to execute Light or Heavy Grab Combos.
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◽Guard: Breaks Block ◽Damage: Increases Per Hit ◽Impact: Low ◽Stun: Medium ◽Reaction: Spin, Stagger, Flyback
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1
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Gamma Crusher
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Gamma Crusher(Power Attack)
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After grabbing two enemies, hold to slam both enemies together, dealing tremendous damage to held enemies and sending out a devastating damage shockwave.
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◽Guard: Breaks Block ◽Damage: High ◽Impact: High ◽Stun: High ◽Reaction: Flyback
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4
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Air Spike
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Air Spike(Aerial Power Attack)
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When in midair, hold to leap up and slam the enemy into the ground, launching nearby combatants into the air.
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◽Guard: Breaks Block ◽Damage: High ◽Impact: High ◽Stun: High ◽Reaction: Launch
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10
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Smackdown
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Smackdown(Signature Attack Upgrade)
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Hold while already holding an enemy to grab a second opponent. While holding two enemies, rapidly press or to execute Dual Light or Heavy Grab Combos.
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◽Guard: Breaks Block ◽Damage: Increases Per Hit ◽Impact: Low ◽Stun: High ◽Reaction: Flyback
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10
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Aerial Gamma Crusher
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Aerial Gamma Crusher(Aerial Power Attack)
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When in midair, hold to slam both enemies together, dealing tremendous damage to held enemies and sending out a devastating damage shockwave.
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◽Guard: Breaks Block ◽Damage: High ◽Impact: High ◽Stun: High ◽Reaction: Flyback
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10
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Ionic Overflow
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Ionic Overflow(Signature Attack Upgrade)
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When attacking with enemies, attacks will deal Status damage based on the type of enemy that has been grabbed. Applies to both Light and Heavy Attacks.
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Level
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Name
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Description
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Effects
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1
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Rage
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Rage(Intrinsic Ability)
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Attacking enemies and receiving damage fuels and intrinsic RAGE meter. When RAGE is active, defensive strength is increased and all attacks inflict increased damage by 15% and recover Willpower.
Hold to activate RAGE whenever the intrinsic meter under the Willpower bar has a visible green charge.
Activate RAGE just before an enemy attack connects to PARRY, lowering the impact resistance of the attacker with a terrifying roar that will interrupt the attacking enemy, as well as any other enemies in a small radius nearby.
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◽Damage: Medium ◽Impact: Low ◽Stun: Low ◽Reaction: Stagger
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1
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Survival Instincts
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Survival Instincts(Intrinsic Ability Upgrade)
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Increases Willpower recovery while RAGE is active by 100%.
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1
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Monster of Mayhem
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Monster of Mayhem(Intrinsic Charge Upgrade)
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Further reduces the cost of using RAGE and increases the amount of intrinsic energy boosted from attacking and taking damage by 15%.
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1
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Controlled Chaos
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Controlled Chaos(Intrinsic Charge Upgrade)
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Reduces the cost of using RAGE by 20%.
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1
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Devil's Rampage
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Devil's Rampage(Intrinsic Charge Upgrade)
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Takedowns boost the energy of the intrinsic RAGE meter by 15 points.
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1
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Unbounded Fury
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Unbounded Fury(Intrinsic Cost Upgrade)
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Increases maximum energy value of the intrinsic RAGE meter by 15%.
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1
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Unstoppable Ferocity
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Unstoppable Ferocity(Intrinsic Cost Upgrade)
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Increases maximum energy value of the intrinsic RAGE meter by 15%.
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1
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Klaxon Frenzy
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Klaxon Frenzy(Intrinsic Charge Upgrade)
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Boosts the energy of the intrinsic RAGE meter when performing a Perfect Evade by 10 points.
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1
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Gamma Siphon
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Gamma Siphon(Defensive Ability)
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15% reduction in damage from enemy Gamma attacks.
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15
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Cataclysm
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Cataclysm(Intrinsic Ability Upgrade)
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When RAGE is full, attacking builds up extra energy to Overcharge it.
While Overcharged, RAGE is automatically active and damage from all sources is increased by 20%.
In order to stay Overcharged, keep attacking enemies or perfectly Parrying enemy attacks. Getting hit or not attacking enemies for a short duration will cause Overcharge to end.
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15
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Unbearable Might
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Unbearable Might(Intrinsic Ability Upgrade)
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Increases all damage while RAGE is Overcharged by 20%.
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Boneshaker Specialization I
Boneshaker Specialization II
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Level
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Name
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Description
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Effects
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Resonant Frequency
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Resonant Frequency(Support Heroic Upgrade)
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Increases BONESHAKER duration by 4% seconds.
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Rampaging Boneshaker
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Rampaging Boneshaker(Support Heroic Specialization)
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Defeat five enemies while BONESHAKER is active to extend its duration by 5 seconds.
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Boneshaker Regeneration
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Boneshaker Regeneration(Support Heroic Specialization)
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Defeat five enemies while BONESHAKER is active in order to restore all Willpower.
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Boneshaker's Rage
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Boneshaker's Rage(Support Heroic Specialization)
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Defeat five enemies while BONESHAKER is active to instantly refill all intrinsic RAGE energy.
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Frenzy
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Frenzy(Support Heroic Upgrade)
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Immune to Status Effects while BONESHAKER is active and increases the duration by 4 seconds.
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Unsteady Ground
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Unsteady Ground(Support Heroic Upgrade)
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Enemies affected by BONESHAKER take 25% more Stun damage.
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Savage Regeneration
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Savage Regeneration(Support Heroic Specialization)
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Defeating enemies who are TAUNTED by BONESHAKER causes them to drop Regen Packs.
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Savage Heroism
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Savage Heroism(Support Heroic Specialization)
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Defeating enemies who are TAUNTED by BONESHAKER causes them to drop Heroic Orbs.
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Savage Intimidation
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Savage Intimidation(Support Heroic Specialization)
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Attacks from TAUNTED enemies have reduced impact.
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Stranglehold Specialization I
Stranglehold Specialization II
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Level
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Name
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Description
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Effects
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Siphoning Grasp
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Siphoning Grasp(Assault Heroic Upgrade)
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Restores up to 60% of maximum Willpower based on the amount of damage dealt with STRANGLEHOLD.
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Raging Grasp
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Raging Grasp(Assault Heroic Upgrade)
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Grans up to 100% bonus RAGE energy based on the amount of damage dealt with STRANGLEHOLD.
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Heroic Destruction
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Heroic Destruction(Assault Heroic Specialization)
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50% chance defeating an enemy will generate a Heroic Orb.
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Devastating Charge
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Devastating Charge(Assault Heroic Specialization)
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Deals 200% more Stun damage at the end of the STRANGLEHOLD Heroic ability.
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Irradiated Destruction
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Irradiated Destruction(Assault Heroic Specialization)
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On the final slam, the impact causes a massive radial hazard of irradiated Gamma particles. As long as enemies are inside the hazardous area, they will take a small amount of additional damage, as well as Gamma damage.
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Destructive Health
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Destructive Health(Assault Heroic Specialization)
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50% chance defeating an enemy will generate a Regen Pack.
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Barbaric Charge
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Barbaric Charge(Assault Heroic Specialization)
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STRANGLEHOLD TAUNTS nearby enemies and instantly Overcharges the intrinsic RAGE ability.
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Double Strangle
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Double Strangle(Assault Heroic Specialization)
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Grants an additional charge of the STRANGLEHOLD Heroic ability.
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Thunderclap Specialization I
Thunderclap Specialization II Thunderclap Heroic Recovery
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Level
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Name
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Description
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Effects
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Epicenter
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Epicenter(Ultimate Heroic Specialization)
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The distance of the THUNDERCLAP shockwave is increased by 30%.
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Ground Zero
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Ground Zero(Ultimate Heroic Specialization)
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THUNDERCLAP creates a brief vacuum that draws in nearby enemies before launching them upwards with the attack. The attack creates a Gamma radiation zone that inflicts Gamma damage to affected enemies but regenerates 2% Willpower every second for teammates within the area.
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Fault Line
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Fault Line(Ultimate Heroic Specialization)
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Focus the THUNDERCLAP shockwave into a narrower area of effect but increases both damage and Stun damage by 25%, demolishing enemies caught in the blast.
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Heavy Handed
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Heavy Handed(Ultimate Heroic Upgrade)
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Increases THUNDERCLAP's damage by 25%.
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Fly Swatter
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Fly Swatter(Ultimate Heroic Upgrade)
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THUNDERCLAP will destroy incoming projectiles and further increases damage by 25%.
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Thunderclap Regeneration
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Thunderclap Regeneration(Ultimate Heroic Specialization)
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There is a 50% chance defeating enemies with THUNDERCLAP will cause them to drop Regen Packs.
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Thunderclap Heroic Recovery
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Thunderclap Heroic Recovery(Ultimate Heroic Specialization)
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There is a 50% chance defeating enemies with THUNDERCLAP will cause them to drop Heroic Orbs.
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Thunderclap Taunt
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Thunderclap Taunt(Ultimate Heroic Specialization)
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Enemies who survive THUNDERCLAP become TAUNTED.
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Level
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Name
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Description
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Effects
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1
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Brawler's Dodge
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Brawler's Dodge(Evasion Ability)
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Press to Dodge an incoming attack.
Dodging just before an incoming attack lands will execute a Perfect Dodge.
Quickly press again while Dodging to perform a longer distance Evade.
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1
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Giant's Grip
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Giant's Grip(Movement Ability)
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Press and hold towards nearby walls to grab and hold onto them. Press when attached to a wall to jump orthogonally based on camera facing direction. Multiple wall jumps can be chained together without the need to land on ground between jumps.
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1
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Bounding Jump
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Bounding Jump(Movement Ability)
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While holding forward, press immediately when landing from a previous jump to chain together multiple jumps of increasing height and distance. Allows for rapid traversal through open environments.
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Willpower Takedown Mastery
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Level
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Name
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Description
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Effects
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15
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Hard Swings
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Hard Swings(Signature Attack Upgrade)
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Increases damage and impact of held enemies by 20%.
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15
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Enhanced Grab
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Enhanced Grab(Signature Attack Upgrade)
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15% improved chance grab attempts will succeed against evasive enemies.
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15
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Regen Slams
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Regen Slams(Signature Attack Upgrade)
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Slamming held enemies with Heavy Attacks has a 15% chance to generate Regen Packs.
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15
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Willpower Takedown Mastery (Hulk)
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Willpower Takedown Mastery (Hulk)(Takedown Specialization)
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Performing a Takedown spawns an Regen Pack.
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15
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Heroic Takedown Mastery (Hulk)
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Heroic Takedown Mastery (Hulk)(Takedown Specialization)
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Performing a Takedown spawns a Heroic Orb.
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15
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Willpower Recovery (Hulk)
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Willpower Recovery (Hulk)(Takedown Specialization)
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Recovers 35 points of Willpower after performing a Takedown.
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20
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Vice Grip
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Vice Grip(Signature Attack Specialization)
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Attacks with held enemies are now protected from interruption from enemy attacks. However, the damage will still be applied.
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20
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Durable Bludgeon
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Durable Bludgeon(Signature Attack Specialization)
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Held enemies take 30% less damage on hit with Light Grab Combos.
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20
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Combatant Shield
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Combatant Shield(Signature Attack Specialization)
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Hold while holding a grabbed enemy to absorb incoming damage. Forces dropping of enemies when successful.
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Efficiency Specialization
Projectile Specialization
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Level
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Name
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Description
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Effects
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15
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Rubble
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Rubble(Ranged Specialization)
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Thrown debris of any size explodes on impact, inflicting normal and Stun damage over a wide area.
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15
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Bedrock
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Bedrock(Ranged Specialization)
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Increases damage from thrown small debris by 15% and allows small debris chunks to pin enemies hit by the attack.
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15
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Wrecking Ball
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Wrecking Ball(Ranged Specialization)
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Large debris does not break apart when thrown, instead rolling on the ground inflicting damage to every enemy hit by the attack. Multiple combatants can be pinned by the projectile when thrown.
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15
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Ranged Damage (Hulk)
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Ranged Damage (Hulk)(Ranged Specialization)
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Increase Ranged Attack damage by 15%.
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15
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Fastball
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Fastball(Ranged Specialization)
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Thrown enemies travel faster and inflict 15% more damage against combatants they hit.
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15
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Meteor Damage
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Meteor Damage(Ranged Specialization)
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Increases damage by 15% when using large debris% as a thrown projectile.
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20
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Hand Cannon (Hulk)
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Hand Cannon (Hulk)(Ranged Specialization)
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Increases Light and Heavy Attack damage by 33.3% when using small debris as a melee weapon.
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20
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Excavator
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Excavator(Ranged Specialization)
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Increases speed of picking up both large and small debris chunks by 15%.
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20
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Meteoric
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Meteoric(Ranged Specialization)
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Increases the durability and damage of large debris chunks by 33% when using the melee Light and Heavy Attack.
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Efficiency Specialization
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Level
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Name
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Description
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Effects
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15
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Enhanced Damage
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Enhanced Damage(Intrinsic Specialization)
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Increases all damage by 15% while RAGE is active.
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15
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Enhanced Combo Finishers
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Enhanced Combo Finishers(Intrinsic Specialization)
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Increases damage of Light and Heavy Combo Finishers by 25% while RAGE is active.
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15
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Enhanced Bludgeon
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Enhanced Bludgeon(Intrinsic Specialization)
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Increases damage by 15% when using held enemies as a melee weapon while RAGE is active.
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15
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Berserker Rage
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Berserker Rage(Intrinsic Specialization)
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Increases the intrinsic energy gained by 15% when defeating combatants with held enemies.
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15
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Controlled Rage
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Controlled Rage(Intrinsic Specialization)
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Reduces the initial cost of triggering RAGE by 15%.
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15
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Maximum Rage
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Maximum Rage(Intrinsic Specialization)
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Increases the maximum amount of intrinsic RAGE energy by 15%.
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20
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Raging Heroics
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Raging Heroics(Intrinsic Specialization)
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Increases charge rate of all Heroic meters by 15% while RAGE is active.
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20
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Raging Recovery
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Raging Recovery(Intrinsic Specialization)
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Recovers Willpower by 10% while RAGE is active and while dealing damage.
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20
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Raging Defense
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Raging Defense(Intrinsic Specialization)
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Increases defensive strength by 15% while RAGE is active.
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Efficiency Specialization
Overcharge Specialization
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Level
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Name
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Description
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Effects
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15
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Impact Boost
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Impact Boost(Overcharge Specialization)
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Increases impact while Overcharged by 25%, decreasing the chance enemies will be able to interrupt attacks.
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15
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Chance Boost
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Chance Boost(Overcharge Specialization)
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Increases Critical Attack Chance by 15% while Overcharged.
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15
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Defense Boost
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Defense Boost(Overcharge Specialization)
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Increases Defensive Strength by 15% while Overcharged.
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15
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Damage Boost
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Damage Boost(Overcharge Specialization)
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Increases all damage by 20% while Overcharged.
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15
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Stun Boost
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Stun Boost(Overcharge Specialization)
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Increases Stun damage while Overcharged by 30%, accelerating the rate at which enemy Stun meter fill.
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15
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Status Boost
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Status Boost(Overcharge Specialization)
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Increases Status damage while Overcharged by 30%, accelerating the rate at which all Status meters fill.
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20
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Hot Head
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Hot Head(Overcharge Specialization)
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Increases the amount of Overcharged intrinsic RAGE meter energy gained for all attacks by 20%.
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20
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Pancake
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Pancake(Overcharge Specialization)
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Increases Overcharge energy gained from Takedowns by 50%.
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20
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Temper
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Temper(Overcharge Specialization)
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Reduces the rate at which Overcharged energy drains allowing you to stay Overcharged longer.
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