Category:Mercenaries Codex Set

Name Description
Aegis Reaper.png Aegis Reaper
Mercenaries ( /10)
Aegis Reapers are equipped with advanced shields, which appear to have been stolen from a SHIELD equipment convoy bound for deep storage.

Specializing in defensive tactics, these Aegis Reapers get up close and personal with their opponent.

Aero Reaper.png Aero Reaper
Mercenaries ( /10)
Specialized mercenaries equipped with jetpacks, Aero Reapers are trained in aerial maneuvering and combat - specifically to deal with flying heroes such as Ironman and Thor.
Assault Reaper.png Assault Reaper
Mercenaries ( /10)
Assault Reapers have been mentally conditioned to keep their cool in the most dangerous situations (as long as they get paid). They are experts in ranged and close combat, and when working together, they pose a serious threat to even the most seasoned hero.
Klaue Company Bruiser.png Klaue Company Bruiser
Mercenaries ( /10)
Klaue Company Bruisers, like their name implies, are heavy hitters with devastating axes enhanced by unstable but deadly Corrupted Vibranium. Those slow compared to their agile allies, they can do much more damage to a larger area if you get too close.

If you are faced with a Bruiser, better to deal with his faster-moving allies first lest you be distracted before that axe comes for you.

Klaue Company Disruptor.png Klaue Company Disruptor
Mercenaries ( /10)
Klaue Company Disruptors are the gems of Ulysses Klaue's entire operation. Like many of their compatriots they are equipped with a temporary Sonic Aura that deflects attacks and fires a reactive Sonic pulse in response to damage. When the Aura is active, utilize Vibranium gear and Heroic Attacks to bypass the damage deflection.
Klaue Company Heavy.png Klaue Company Heavy
Mercenaries ( /10)
Klaue Company Heavies are the tanks of the Klaue Company operation, equipped with a lethal modified gatling gun with a grenade launching attachment.

Originally hired as crowd control agents, Heavies are better to leave until his allies dealt with, as he can absorb a lot of damage.

Klaue Company Marksman.png Klaue Company Marksman
Mercenaries ( /10)
Klaue Company Marksmen have taken the dangerous byproduct of Ulysses Klaue's FUSE devices, Corrupted Vibranium, and harnessed it for their own means. Their rifles are armed with Corrupted Vibranium bullets that stick to their target and detonate after a short delay.

Klaue has also outfitted them with extra-mobile boots that make them highly evasive and hard to catch. It's best to attack Marksmen at range until there's an opening to move closer.

Klaue Company Strategist.png Klaue Company Strategist
Mercenaries ( /10)
Klaue Company Strategists are equipped with the latest sonic technology Ulysses Klaue has to offer his loyal mercenaries. Using drones, Strategists can both support their allies and disrupt their foes. They are also periodically protected by a sonic aura that can only be stopped by Vibranium gear and strong Heroic attacks.

If you come across a Strategist in the field, it is best to tackle them first before their sonic technology becomes an even bigger problem.

Klaue Company Striker.png Klaue Company Striker
Mercenaries ( /10)
Klaue Company Strikers are equipped with Corrupted Vibranium boots that harness the explosive energy of the FUSE device byproduct to allow them to agilely move across the battlefield.

Like the Vibranium from which it's derived, the Corrupted Vibranium in a Striker's spear can build up energy before releasing it in a strong area of attack. Trying to get distance from a Striker is futile - best to get up close and personal.

Reaper.png Reaper
Mercenaries ( /10)
The Reaper Mercenaries are trained in deadly hand-to-hand combat and a variety of ranged weapons.

Far from a run-of-the-mill gun for hire, they appear to be trained to specifically challenge SHIELD and the Avengers. The question of who has trained them and to what end Bears further investigation.

Pages in category "Mercenaries Codex Set"

The following 10 pages are in this category, out of 10 total.