Name | Description | |
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Adept Synthoid Synthoids ( /9)
|
The Adept Synthoid is an incredibly versatile and dangerous combat model, designed to relentlessly hunt down and disable their targets.
Not only can the Adept Synthoid make use of AIM's short-range quantum teleportation technology to dodge and weave around the battlefield, but every time they teleport they will leave behind a gravity well grenade. They are also equipped with suppression projectiles, and smart tracking projectile mini drones capable of seeking out enemies until destroyed. These units should be dealt with before all others on the field of battle. | |
Cargo Runner Synthoid Synthoids ( /9)
|
The Cargo Runner Synthoid was designed to quickly move extremely valuable items between AIM installations. It is optimized for speed and programmed to protect its cargo at all costs. Heavy shields provide additional security.
While the cargo Runner is not built for combat, it can push away obstructions in its path and will attempt to flee if its route is compromised. | |
Cryo Synthoid Synthoids ( /9)
|
This standard AIM Synthoid was modified to chill and immobilize dangerous laboratory experiments.
It can sometimes be deployed as a combat unit, utilizing it's cold based abilities to control the battle field. Don't step on the ice. | |
Elite Synthoid Synthoids ( /9)
|
Equipped with a powerful laser weapon, this Elite Synthoid is specifically used for corporate security and police actions.
Elites Synthoids are called in when suspected in humans refuse to cooperate with AIM authorities. | |
Prime Adept Synthoid Synthoids ( /9)
|
Designed for large scale construction projects, the Prime Adept Synthoid is capable of carrying and manipulating large objects such as rebar, support beams, and other building materials.
When tasked with combat duties, it is armed with a large, charged rod and notable upgrades to armor. | |
Prime Aegis Synthoid Synthoids ( /9)
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This variation on the Prime Adept is used for hazardous construction duties and is outfitted with a defensive energy shield and Terrigen energy infused truncheon. | |
Prime Cryo Synthoid Synthoids ( /9)
|
The Cryo Adept is normally deployed into damaged, war torn environments to quickly repair and reinforce collapsing structures.
When acting on AIM security protocols, it uses its charged rod to quickly chill and immobilize unauthorized intruders. | |
SPIN Synthoid Synthoids ( /9)
|
Utilizing AIM's proprietary Super-Power Inhibiting Nanobots, the SPIN Synthoid can quickly drain energy from Inhumans and Avengers alike.
These units should be dealt with before all others on the field of battle. | |
Synthoid Synthoids ( /9)
|
Utilized across all of AIM holdings, the standard Synthroid can be found in almost all industries – from food service, to security, to emergency medical response.
When necessary, a Synthroid can subdue targets and effectively engage in armed combat. |
Name | Description | |
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Blitz Proto-Synthoid Proto-Synthoids ( /3)
|
Originally designed for specialized mining operations, these Synthoids have been repurposed for close quarters combat. They are programmed to launch themselves at targets and explode on impact.
Listen for the sounds of these enemies calculating their devastating charge attack. Use ranged attacks to destroy them at a distance. | |
Plague Proto-Synthoid Proto-Synthoids ( /3)
|
Once used by AIM to fumigate their laboratories to eradicate rodents, this repurposed combat unit will charge its target, admitting a deadly toxic gas on impact.
Avoid the gas, as it will poison any who linger too close. | |
Proto-Synthoid Proto-Synthoids ( /3)
|
This base frame model is AIM's standard combat Synthoid. It operates at limited range, but tends to swarm its intended target in large numbers.
This model is the foundation for all Synthoid variations. |
Name | Description | |
---|---|---|
Phase Riotbot Riotbots ( /3)
|
This experimental riotbot uses phase shifting technology to bypass walls, doors - basically anything in its way. It is also invulnerable when phased and uses the ability to avoid taking damage. | |
Riotbot Riotbots ( /3)
|
The AIM Riotbot can be found in many cities Across America, deployed on the streets to uphold law and order.
When Avenger sympathizers get out of hand, these Synthoids are ready to control the angry mob. They have a powerful shield and range grenades. | |
Stiletto Riotbot Riotbots ( /3)
|
Equipped with charged swords and a defensive field, the Stiletto Riotbot is usually deployed to cut through barricades and other makeshift barriers.
Beware electrical damage when vaulting overhead. |
Name | Description | |
---|---|---|
Hunter Crawler Crawlers ( /2)
|
Created by Ulysses Klaue to rescue trapped Vibranium miners in the event of shaft collapse. Hunter Crawlers are deceptively agile and pack a punch. It is best to keep your distance and avoid their mandibles and hooks at all costs. | |
Scout Crawler Crawlers ( /2)
|
Designed by Ulysses Klaue to delve into caves and mines to find veins of Vibranium, Scout Crawlers are relatively weak on their own. To combat this, they often move in packs and swarm threats as needed. Leave them too long, and they self-destruct as a last resort defense. |
Name | Description | |
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Adept Keeper Beekeepers ( /9)
|
Specialized Keepers. Projectiles track their target until destroyed. | |
Aegis Keeper Beekeepers ( /9)
|
The Aegis Keeper squad is often deployed in populated areas to deal with rioting resistance Fighters. Equipped with a super energy shield, these soldiers are skilled at close-range combat.
Use power attacks to break their shields. | |
Aero Keeper Beekeepers ( /9)
|
When not clearing the windows of AIM tower, Aero Keepers double as security personnel.
Outfitted with a jetpack and attacking with ranged weapons from the air, these enemies can easily be grappled out of the sky, making them much less threatening. | |
Cryo Keeper Beekeepers ( /9)
|
The Cryo Keeper usually work in cold laboratory environments, overseeing sensitive samples and live organ transportation.
When deployed in combat, they use deadly, cryo-modified weaponry. Their attacks chill and immobilize targets. | |
Elite Peacekeeper Beekeepers ( /9)
|
Elite peacekeepers are highly trained range combatants capable of taking out targets from a long distance.
Their Void-Tech suits allow them to quickly teleport across the battlefield, making them a slippery target. Their sniper attack can be devastating, requiring precision timing to evade. | |
Keeper Beekeepers ( /9)
|
Colloquially referred to as "Beekeepers," these AIM foot soldiers act as security personnel across AIM's holdings.
Armed with a projectile weapon, they are rarely a threat alone, but in large numbers they can pose a challenge to even the most seasoned Avenger. | |
Peacekeeper Beekeepers ( /9)
|
Using AIM's advanced Void-Tech generators, these long-distance ranged Keepers are trained in teleportation maneuvers to quickly enter and exit hazardous environment.
When not rescuing kittens from burning buildings, they can be found on the battlefield, evading their opponents and attacking from a distance. Hard to pin down, but easily dispatched if you can get close enough. | |
Purge Keeper Beekeepers ( /9)
|
Equipped with caustic chemical weaponry, Purge Keepers are tasked with keeping AIM laboratories sparkling clean.
If necessary, they will use their weapons to defend AIM holdings against aggressive Resistance Fighters. Avoid the gas from their toxic grenades. | |
SPIN Keeper Beekeepers ( /9)
|
The SPIN Keeper utilizes "Super Power Inhibiting Nanobots" in their weaponry, specifically designed to drain Inhuman and Avenger special abilities.
Deadly at range, it is essential to close the distance with these elite soldiers and take them out fast. |
Name | Description | |
---|---|---|
Aegis Dreadbot Quad Mech ( /5)
|
Dreadbot equipped with energy weapons. | |
Blitz Dreadbot Quad Mech ( /5)
|
This modified Dreadbot is equipped with turrets and a deadly mortar weapon that can launch explosives across the battlefield. | |
Dreadbot Quad Mech ( /5)
|
Originally designed for construction and heavy lifting, AIM's Dreadbot Quad Mechs can withstand attacks from multiple enemies, making them formidable on the battlefield.
Avoid laser cannon and built-in turrets. Don't stand too close, vents release fire! | |
Elite Dreadbot Quad Mech ( /5)
|
A more advanced version of the standard Dreadbot, this Elite model can take more hits and dish out more damage. | |
Mega Dreadbot Quad Mech ( /5)
|
Commands Dreadbot units in the field. Superior in size, durability, and damage. |
Name | Description | |
---|---|---|
Cryotronic Exo Exos ( /4)
|
A specialized version of the Monotronic Exo suit, built to chill and immobilize targets. | |
Elite Exo Exos ( /4)
|
This experimental Exo suit is more powerful, more dangerous, and possibly unstable.
If damaged enough, it will explode in a deadly blast radius. Avoid at all costs. | |
Monotronic Exo Exos ( /4)
|
These massive mechanical suits are worn by AIM personnel and usually used to move equipment and heavy cargo. They are equally effective in combat situation, allowing human drivers to attack with super-human strength and deadly weaponry.
Watch for its heavy attacks that affect large areas. Target the Monotronic Exo's back for bonus damage. | |
SPINtronic Exo Exos ( /4)
|
This Exo suit was designed specifically to deal with the Avengers and other dangerous Inhumans. It utilizes Super-Power Inhibiting Nanobot attacks to drain powers and severly weaken super-powered opponents.
Destroy these units as soon as you encounter them. |
Name | Description | |
---|---|---|
Adept Drone Drones ( /5)
|
Drone Adept's use specialized projectiles that slowly track their targets and can fly for an extended period of time.
Try destroying Adept projectiles rather than avoiding or Countering them. | |
Plague Drone Drones ( /5)
|
Equipped with a deadly chemical payload, this modified security drone is used to control large crowds.
Avoid the toxic green clouds produced by this unit's projectile. | |
SPIN Drone Drones ( /5)
|
These specialized SPIN drones use 'Super Power Inhibiting Nanobots' in their weaponry, specifically designed to drain Inhuman and Avenger special abilities, making them especially dangerous if left unattended.
Prioritize Spin Drones to avoid losing special ability energy. | |
Security Drone Drones ( /5)
|
This standard AIM security drone is equipped with light defensive weaponry. AIM deploys these drones to observe and report suspicious activity. | |
Swarm Drone Drones ( /5)
|
These specialized drones provide advanced shielding to AIM units in close proximity, making them invulnerable to your attacks.
Take out Swarm Drones before any other enemy. |
Name | Description | |
---|---|---|
Adaptoid Adaptoids ( /4)
|
AIM's most advanced AI combat Synthoid, the Adaptoid was designed to utilize powers replicated from Inhuman research.
The base model Adaptoid uses a standard optic beam weapon and is skilled at ranged and melee combat. Adaptoids are capable of self-repair, so always finish them off in combat. | |
Adept Adaptoid Adaptoids ( /4)
|
The Adept Adaptoid is infused with harvested telekinetic abilities. It can threaten all heroes at once with its quantum spike attack, and protects Itself by controlling debris to create a shield.
Use ranged attacks to destroy it piece by piece. | |
Assault Adaptoid Adaptoids ( /4)
|
The Assault Adaptoid has been infused with fire-based abilities harvested from Inhumans with similar powers. This Adaptoid emits an extremely high temperature aura - don't linger too close for too long and attack from a distance. | |
Cryo Adaptoid Adaptoids ( /4)
|
The Cryo Adaptoid has been infused with ice-based abilities harvested from inhumans with similar powers. These attacks can slow and freezes opponents - avoid them if possible. |
Name | Description | |
---|---|---|
Aegis Reaper Mercenaries ( /10)
|
Aegis Reapers are equipped with advanced shields, which appear to have been stolen from a SHIELD equipment convoy bound for deep storage.
Specializing in defensive tactics, these Aegis Reapers get up close and personal with their opponent. | |
Aero Reaper Mercenaries ( /10)
|
Specialized mercenaries equipped with jetpacks, Aero Reapers are trained in aerial maneuvering and combat - specifically to deal with flying heroes such as Ironman and Thor. | |
Assault Reaper Mercenaries ( /10)
|
Assault Reapers have been mentally conditioned to keep their cool in the most dangerous situations (as long as they get paid). They are experts in ranged and close combat, and when working together, they pose a serious threat to even the most seasoned hero. | |
Klaue Company Bruiser Mercenaries ( /10)
|
Klaue Company Bruisers, like their name implies, are heavy hitters with devastating axes enhanced by unstable but deadly Corrupted Vibranium. Those slow compared to their agile allies, they can do much more damage to a larger area if you get too close.
If you are faced with a Bruiser, better to deal with his faster-moving allies first lest you be distracted before that axe comes for you. | |
Klaue Company Disruptor Mercenaries ( /10)
|
Klaue Company Disruptors are the gems of Ulysses Klaue's entire operation. Like many of their compatriots they are equipped with a temporary Sonic Aura that deflects attacks and fires a reactive Sonic pulse in response to damage. When the Aura is active, utilize Vibranium gear and Heroic Attacks to bypass the damage deflection. | |
Klaue Company Heavy Mercenaries ( /10)
|
Klaue Company Heavies are the tanks of the Klaue Company operation, equipped with a lethal modified gatling gun with a grenade launching attachment.
Originally hired as crowd control agents, Heavies are better to leave until his allies dealt with, as he can absorb a lot of damage. | |
Klaue Company Marksman Mercenaries ( /10)
|
Klaue Company Marksmen have taken the dangerous byproduct of Ulysses Klaue's FUSE devices, Corrupted Vibranium, and harnessed it for their own means. Their rifles are armed with Corrupted Vibranium bullets that stick to their target and detonate after a short delay.
Klaue has also outfitted them with extra-mobile boots that make them highly evasive and hard to catch. It's best to attack Marksmen at range until there's an opening to move closer. | |
Klaue Company Strategist Mercenaries ( /10)
|
Klaue Company Strategists are equipped with the latest sonic technology Ulysses Klaue has to offer his loyal mercenaries. Using drones, Strategists can both support their allies and disrupt their foes. They are also periodically protected by a sonic aura that can only be stopped by Vibranium gear and strong Heroic attacks.
If you come across a Strategist in the field, it is best to tackle them first before their sonic technology becomes an even bigger problem. | |
Klaue Company Striker Mercenaries ( /10)
|
Klaue Company Strikers are equipped with Corrupted Vibranium boots that harness the explosive energy of the FUSE device byproduct to allow them to agilely move across the battlefield.
Like the Vibranium from which it's derived, the Corrupted Vibranium in a Striker's spear can build up energy before releasing it in a strong area of attack. Trying to get distance from a Striker is futile - best to get up close and personal. | |
Reaper Mercenaries ( /10)
|
The Reaper Mercenaries are trained in deadly hand-to-hand combat and a variety of ranged weapons.
Far from a run-of-the-mill gun for hire, they appear to be trained to specifically challenge SHIELD and the Avengers. The question of who has trained them and to what end Bears further investigation. |
Name | Description | |
---|---|---|
Hellhound Watch Dogs ( /3)
|
Dedicated to the eradication of Inhumans and other 'undesirables,' the Watchdogs have been recruited by AIM for a variety of search and destroy missions.
Armed with a devastating flamethrower, the Hellhound specializes in destruction of property. So when AIM needs evidence destroyed, the Hellhound is hired to light some fires. He will just as happily turn his weapon against live targets - so keep at a distance if possible. | |
Shockmutt Watch Dogs ( /3)
|
Hired mainly for riot control and heavy combat, the Shockmutt specializes in classic shock and awe tactics.
He is very difficult to take down, and will close distance with opponents when possible. | |
Skydog Watch Dogs ( /3)
|
To support his ground based brothers, the Skydog utilizes a jetpack to attack from above and stay out of reach.
Use heavy and special attack to knock this dog out of the sky. |